World Map Scratch Card

The map (English name:map ) is an object used to see the world explored superimposed. [

When the object is held in the hand, a map is built as and exploration of the world [2] .On the Xbox and PlayStation versions, the player appears with a map in his inventory to create a new world.

Each card is a total of 128 × 128 pixels. By default, a pixel map is equivalent to a block in the world, but this may vary depending on the map scale.

Foodanddrinkjournal reminds you that one card does not cover an entire world. However, the Xbox 360 and PlayStation 3, which offer only 826 × 826 worlds of blocks, a map is enough to show the entire world.



A blank card is a card that has not been opened, so not having any data.

A card is activated for the first time when you right-click with it in hand and is centered near your location when you click. In addition, the cards can be “dézoomées” at different scales and can be cloned, allowing players to share the same cards. The cloned cards are stackable (64)

  • To zoom out:

Warning: Shift-click to edit the map dézoomée will consume all the papers but will not change anything.


The world maps are created with a normal compass (created on the world). For the Nether maps must be created with a compass that spins (created in the Nether) even for cards of the End. Nether the map should function in the normal world. Try to create a map of the world and display it in the Nether display a map without the pointer and vice versa.

The contents of the card does not shift with the movements of the player, as in some games [1] . Rather, it is closer to the behavior of a real card, on which the world designed over the exploration erases and does not move. Thus, when a player goes out of bounds of the map, it explores is not listed above, and it is necessary to create another (each card corresponds to a region).

At zoom level 0, a region corresponding to 64 sections, a square of 8 by 8. The center of a region is located in the upper right corner of the multiple section 8, the nearest. For example, if you are in contact [165, 330] (either in the section [10, 20]) when using your card blank, one that will focus in [128, 256], which corresponds to the section [8 , 16]. Thus, to change the region and create a card that is not identical to the previous, you have to move at least 128 boxes in a straight line from the center of your map.

At zoom level 4, a map displays a square area of 128 sections of side (a total of 15,876 pieces), which corresponds to about 4 km² around the center of the region of origin. [ Check ]

A player can see his position on his card and place markers to remember the important places by placing a copy of the card in a frame in the desired location (the label can be removed by removing the copy of the frame). The card must be held in the hand while exploring the world, that it is drawn on the map. The world is “copied” on the card during your periods of exploration, therefore, if you change the field to a place already indicated on the card, then it will go back again, so that the map to be updated. Hold the card absolutely no gene worldview, as it is positioned low enough not to hinder you. On the contrary, if you look at the ground, then it will be displayed on a large part of the screen, but very few players explore that!


Generally, the color map are the same as the colors of various objects in the map, with a few exceptions. For example, large tracts of sandstone or gold blocks are drawn in gray.

Maps created in Nether displayed only gray and orange texture that probably resembles the bedrock. This is probably because the Nether has a flat roof is below the bedrock, and the fact is that the map shows the uppermost layer of a landscape: here the famous roof. Because of this, a map in the Nether is very limited, although it may be useful to see the areas you have not explored.


Mode multiplayer, the cards will have a strong social aspect, since it is possible to give a card to another player in order to observe what is explored [2] . It is also possible to clone the cards, so players have the same card will pool the results of their exploration.


The cards are used primarily for the player finds his sense of direction. Solo, it can also be used to find mineral deposits. In multiplayer, the cards can be read by all players.

The cards can also be used in the Nether but it is very limited and the only information you find outside the position is drawn in gray and red. The only useful function is that you can try to identify you based on the point of creating the map (the center) or cards framed (green pointers). However the direction indicator moves fairly quickly, so it’s not the best way to follow. In the End, manufactured cards display the same texture gray and orange in the Nether, but the direction indicator is working properly.

The top of the map represents the North and the sun follows an east to west course, as in real life. The map (and its various levels of zooms) is related to a fixed geometrical point defined by the game (example: at 0, you are the center; at Level 4, you find yourself completely to the top of the map, NE) . It’s confusing place first but actually very convenient because if you go out of the area bounded by your map (the white pointer becomes a white circle blocked on the edge of the map), you activate a new blank card you use the same zoom level as the previous card: both cards will align perfectly.

For example, you enable a level 0 card and you zoom out to level 3. Then Explore your card. If after you enable a blank map to zoom level 3 in each zone located outside of the first card, north, east, south and west, all the cards will align perfectly between them. So you can explore as many places as you like by mapping easily, which was previously possible only through scientific calculations. You can then put all your cards on frames on the wall, this will create a large menu of all the cards you have previously activated the different cardinal points.

Miscellaneous Notes

  • Even if you move into a cave map actually saves the surface, which is useful for determining if there are risks (water, sand, lava) above you, when you are digging a tunnel to the surface.
  • When a map is created, its name is always of the form: “map_x” with x the number of the card.The first card is called map_0 created.
  • When the player keeps the card, and that the key pressF5for the 3rd person view, it does not show the player looking at the map. This just shows that the player holds the icon of the card (the inventory).
  • Even if the cards are made of paper, they can be used in the rain or under water.
  • It can not be more than 65 536 unique cards per world (this does not include the cloned cards)[3] .
    • If there are too many cards, when you attempt to make a new one, this message appears: “Can not craft map: too many maps” (Can not make card: too many cards)[4] .
  • A map created by the commandwithout specified number will always map_0 card./give
  • The maps are stored in their own data files (.dat) as map_x.dat with (x) the number of the card.By altering this number, players can organize their cards, or if they accidentally create a map in one place than another, can remove to keep the number they use with it.

The zoom function from the moment you have centered the map (zoom level 0) to the largest size (zoom level 4).